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sfRenderStates Struct Reference

Define the states used for drawing to a RenderTarget. More...

#include <CSFML/Graphics/RenderStates.h>

Public Attributes

sfBlendMode blendMode
 Blending mode.
sfStencilMode stencilMode
 Stencil mode.
sfTransform transform
 Transform.
sfCoordinateType coordinateType
 Texture coordinate type.
const sfTexture * texture
 Texture.
const sfShader * shader
 Shader.

Detailed Description

Define the states used for drawing to a RenderTarget.

Definition at line 43 of file RenderStates.h.

Member Data Documentation

◆ blendMode

sfBlendMode sfRenderStates::blendMode

Blending mode.

Definition at line 45 of file RenderStates.h.

◆ coordinateType

sfCoordinateType sfRenderStates::coordinateType

Texture coordinate type.

Definition at line 48 of file RenderStates.h.

◆ shader

const sfShader* sfRenderStates::shader

Shader.

Definition at line 50 of file RenderStates.h.

◆ stencilMode

sfStencilMode sfRenderStates::stencilMode

Stencil mode.

Definition at line 46 of file RenderStates.h.

◆ texture

const sfTexture* sfRenderStates::texture

Texture.

Definition at line 49 of file RenderStates.h.

◆ transform

sfTransform sfRenderStates::transform

Transform.

Definition at line 47 of file RenderStates.h.


The documentation for this struct was generated from the following file: